ABOUT ME
Learn About Me
Personal Profile
Hi my name is Josh, I'm a level designer for Unity for 7 years and Unreal for 2 years. I have extensive knowledge with unreal landscape tools, foliage tool, blueprints and material editor, loads on optimization (making your levels run smoothly), lightmapping, rendering, and so much more. I'm an extremely dedicated worker, friendly, and willing to work until the job is done. Loyalty and hardwork defines me as a person and I assure anyone that works with me, that you will not regret getting me on your team. To make it clear, I'm only a level designer that designs levels with given assets. I'm learning to do 3D modeling/environmental artist. Have small knowledge on C# code (Basic code)
Work Experience
Date: 14/9/12 Company Name: Fox Delta Games
Job Title: Lead Level Designer
My responsibilities: Design the levels for Fox Delta Command. Working only large terrains and maintaining a high detail with a great rendering system to maintain a 30-60 frame rate during the level. Working close to the team, modellers, programmers to make the game as best as it can be. Also communicating to the team to solve any problems with the game events/level events/game code.
Date: 12/10/12 Company Name: Kuroato Media
Job Title: Senior Level Designer
My responsibilities: were to design the levels for the game and ensure that the map runs at the right frame rate so it does not crash or lag out
Skills gained: Better communication with my team, improvement on team work, advanced in problem solving and improved in level designing.
Date: 06/12/13 Company Name: Last Genesis
Job Title: Lead Level Designer
My responsibilities: Designing the levels for Last Genesis was a tough challenge as the level were very large and required a big deal of rendering to keep a good frame rate. Designing over 6 levels, fixed all bugs within the maps, interacted with the team to get the job done. Also improved on my level designing skills able to create living landscapes without using and editor extension.
Date: 06/4/16 Company Name: Procedual Worlds
Job Title: Design and Tester
My responsibilities: To help create the system ideas and how they should function when users use them. Also testing the software from the beta with finding bugs and help improve the system to be easier and powerful terrain generation system.
Date: 22/9/16 Company Name: Smarter Phone Labs
Job Title: Level Designer
My responsibilities: Helping the level designing of the game Yukidama, which has now been released on steam greenlight. I was in charge of coordinating with artist to help create the environment for the game and developing some interesting gae mechanics.
Date: 14/10/16 Company Name: Dark-30 Studios
Job Title: Level Designer
My responsibilities: Developing the levels for our upcoming game Parasitica, i was developing the levels in unreal 4 and creating a optimized and well designed environment to the story and game genre.
Date: 03/12/16 Company Name: PolyPixel
Job Title: Level Designer, Unity Asset content maintaining
My responsibilities: Maintaining and supporting polypixel packs on the Unity Asset store. Also includes upgrading packs and create new packs from Unreal to Unity conversion. Also creating LOD's and custom shaders using shader editors.
Skills
English Languages
Experience in ICT (Computer Science)
7 Years’ Experience with Unity Engine 3D Editor
2 Years' Experience with Unreal 4
Basic Maya skills
Some photoshop experience
Basic programming knowledge with c# and blueprints (unreal)
World Machine
Level grayblocking
Hard Work
Loyal
Friendly
Good interpersonal skills
Good Communication Skills
Strong Leader
Powerpoint skills
Video editing
Unity List:
Lighting
Releif Terrain
Suimono
Realtime Global Illumination
Time Of Day
Optimizing
Unreal List:
Optimizing (Performance, texture streaming optimizing and LOD's)
Level streaming
Landscape tools
Moderate shader knowledge
Blueprints
Lighting
Learning
Programming (C# + C++)
3D modelling using Maya
Substance Designer
Improving Photoshop skills
Improving Video editing skills
Interests and Activities
Level Designing
Programming
Playing the guitar (7 years)
12 Years Gaming Experience (Playing from ps1 to next gen with multiple genres)
Learning about level designing and programming
Hanging out with friends
Teaching my friends on how to use Unity and Unreal
References
Sam Founder/Owner of Fox Delta Games (Fox Delta Command)
Email him for reference: sam@foxdeltagames.com
Cody Spahr/Owner at PolyPixel
email him for reference: cspahr@polypixel3d.com
Adam Goodrich/Owner of Gaia terrain system
Email him for reference: adam@btek.com.au
Jon Malave Manager on Zombiewarz
Email him for reference: jonmalave@gmail.com
John Rossitter owner at Smarter Phone Labs
Email him for reference: john@smarterphonelabs.com
Rami Tam Manager at Last Genesis
Email him for reference: sales@activeacc.com
Developers of Fox delta command
PARTNERS
ABOUT ME
PolyPixel
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Procedural Worlds